Previously played
Date đź”» | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
Ongoing or soon™ | |||||
Ongoing or soon™ | - Really interesting premise, both for world and gameplay- Driving through the zone is atmospheric- Dreadful narrative where characters keep talking while hellbent on keeping the player out of the loop- UI that feels like it was designed by an early AI mid-hallucination | ||||
17 May 2025 | 6 | - Playing the Nightdive remastered version- Yep, it's still Doom. But with more enemy variety, bigger fights, and a meaner shotgun.- While the level design is better than in Doom 1, most maps still lack any sort of sense of place and there's still occasional "something happened somewhere" nonsense. What the hell was Sandy Petersen smoking when he designed the Spirit World exit area? | Ultra-Violence | Not streamed | |
12 May 2025 | - Terrible performance and crashes all the time. On hold until it there are patches. If there are patches.- Frenzy works really poorly compared to Skyrim which really makes illusion build less fun | On hold | |||
11 Apr 2025 | 6 | - Pretty good weapons, they got a nice kick to them- Very little variety in enemies and environments- The story fell flat, but the premise of the FEAR unit was interesting. Unfortunate that the later games stuck to the Alma storyline rather than doing different things with FEAR.- It sure is one of the games where you shoot things | High difficulty | ||
07 Apr 2025 | 5 | - Played the Nightdive remastered version, episodes 1-4- I was worried that the new soundtrack would sound out of place, but it very much doesn't. Great addition.- Doom gameplay is still very good, but the enemies and super shotgun from Doom 2 are sorely missed- You can somewhat tell that this has some horror game roots as it seems reluctant to give you ammo for the bigger guns and scarcely uses tougher enemies. Lots of jump scare -esque monster closets too.- The level design is... not great. Lots of needlessly maze-like areas and "something happened somewhere" -triggers. At worst said triggers aren't even tied to switches but to walking into some arbitrary spot. Mt. Erebus was the highlight map for me as it was more open than most and had a hefty amount of enemies and ammo to work with.- It kinda reminds me of Thief 1, which also had excellent gameplay but the level design didn't make a great use of it | Ultra-Violence | Not streamed | |
02 Apr 2025 | 5 | - The team being basically the crew from Firefly was a fun touch- The Halo combat is still pretty good, even if nerfed a bit by having less variety- The audiobook in the hub areas was totally unnecessary- Really ugly compared to the main games. Not only did it go for the brown'n'bloom visuals, but replacing the shield gauge with a bloody screen meant that often during combat everything looked like a mess. | Heroic | ||
27 Mar 2025 | Tries to be too smart for its own good and ends up being frustrating. There are some really clever and original mechanics which is why it's so disappointing when they don't come together in a satisfying way and the solution turns out to be "key item blending in with static objects" or "just kill the enemy lmao". Maybe I'm the stupid one, but this did not click.- Sneaky | Did not finish (4.5h) | |||
24 Mar 2025 | I got next to nothing out of this. There are a bunch of mechanics that could be interesting, but the missions and gameplay just feel sloppy. | Did not finish (2h) | |||
24 Mar 2025 | 6 | - Interesting story and entertaining writing- Very average gameplay and sadly quite linear- Environment and enemy designs were neat | Edward |
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