Kotti's bad takes on games


Previously played

Date đź”»GameRatingCommentsFinishedVods
Ongoing or soon™- Terrible performance and crashes all the time
- Frenzy works really poorly compared to Skyrim which really makes the illusion build less fun
21 Jun 2025- City builders are still not my jam
- The start was alright and easy enough to get into, but once I was supposed to start micro managing people's workplaces and tens of resources it lost me
- Didn't feel like there was a lot of Cthulhu going on outside of the coat of paint
Did not finish (5h)
06 Jun 2025
6
- Original setting and pretty good shooting
- Looks, sounds and plays well
- Missions feel distinct and the way they're connected to one another is neat. Only towards the end the quality started falter due to over reliance on the hover mechanic.
- Unfortunately when missions are revisited they don't feel different from the first time through despite the new abilities
- The checkpoint system is a little rough, but works. I like not relying on quicksaves, though there are definitely unfair feeling moments where a manual save would be nice. Not being able to use the same checkpoint twice in a row also seems odd.
- The random pickups from pots are bad. There seems to be no balancing whatsoever so you might just not get any health or ammo when you need it, and it does feel dumb having to be careful about every pot as you never know if it contains a health pickup or a trap.
Hard/Bad ending (7.5h)Not streamed
29 May 2025
4
- The section with the clock tower and the hospital had a nice rhythm to it. It also felt like the only part where there was a real story goal to work towards.
- Maybe has replay value thanks to the choices and somewhat random encounters and resources. But at the same time, the (supposedly with no regard to balancing) random resources seem like a really bad way to handle difficulty.
- Even though in RE1 and 2 you did a lot of back and forth in the mansion and the police station, it didn't feel like you were backtracking. In RE3 almost every section felt heavy on backtracking, especially the streets early on.
- The combat wasn't great, the dodge system in particular was awful
Hard (8.5h)
25 May 2025
9
- Emulated the Switch version because both the PC and PS3 versions are more or less unplayable
- Bad graphics, bad driving, bad combat, bad audio balancing, bad puzzles, bad level design, bad performance
- Amazing soundtrack
- York is one of the best characters of all time, and the rest of the cast is great as well
- Starts off feeling like a funny bad game but in the end the supposed bad stuff only adds to the personality and makes it way better than it has any right to be
- Nails the Twin Peaks vibes without feeling like a rehash
- The last few hours are completely off the rails in the best way possible
Finished (16h)
22 May 2025
5
- Good shooting, varied weapons, no brains required
- The single player campaign being just a series of bot matches is fine, but the AI being bad does hold it back especially in team based game modes. The rating is only for single player, multiplayer is obviously better.
- Deathmatch is alright, though looking for guns after respawning can be annoying
- Domination is easily the best mode. More structured than DM and the bots are competent enough to handle it.
- UT's take on Capture the Flag is the worst one I've ever seen and in the running for one of the worst versus modes in general. No time limit, instant respawns, and instant flag returns create a formula for endless stalemates.
- Assault is an interesting gimmick, but clearly too much for the bots to handle
- The map quality ranges from excellent to terrible, and I felt no shame turning god mode on in some of the worst offenders
Adept (9h)Not streamed
21 May 2025
5
- Like in WWHTogether, the puzzles are quite long and the workload isn't always equally balanced between players
- The Cthulhu puzzle was the highlight, the mechanics made sense and were fun to figure out and work with
- The graveyard was the worst part, the biggest part of the challenge came from the deliberately disjointed hints
- There's a story?
Co-op (11h)Not streamed
17 May 2025
6
- Played the Nightdive remastered version
- Yep, it's still Doom. But with more enemy variety, bigger fights, and a meaner shotgun.
- While the level design is better than in Doom 1, most maps still lack any sort of sense of place and there's still occasional "something happened somewhere" nonsense. What the hell was Sandy Petersen smoking when he designed the Spirit World exit area?
Ultra-Violence (5.5h)Not streamed
11 Apr 2025
6
- Pretty good weapons, they got a nice kick to them
- Very little variety in enemies and environments
- The story fell flat, but the premise of the FEAR unit was interesting. Unfortunate that the later games stuck to the Alma storyline rather than doing different things with FEAR.
- It sure is one of the games where you shoot things
- Extraction Point: It's more the same, with even less story and a bit more varied environments
High difficulty (5.5h)
07 Apr 2025
5
- Played the Nightdive remastered version, episodes 1-4
- I was worried that the new soundtrack would sound out of place, but it very much doesn't. Great addition.
- Doom gameplay is still very good, but the enemies and super shotgun from Doom 2 are sorely missed
- You can somewhat tell that this has some horror game roots as it seems reluctant to give you ammo for the bigger guns and scarcely uses tougher enemies. Lots of jump scare -esque monster closets too.
- The level design is... not great. Lots of needlessly maze-like areas and "something happened somewhere" -triggers. At worst said triggers aren't even tied to switches but to walking into some arbitrary spot. Mt. Erebus was the highlight map for me as it was more open than most and had a hefty amount of enemies and ammo to work with.
- It kinda reminds me of Thief 1, which also had excellent gameplay but the level design didn't make a great use of it
Ultra-Violence (4.5h)Not streamed