Previously played
Date 🔻 | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
Ongoing or soon™ | |||||
17 Jan 2025 | 2 | - They sure tried to to have some stealth mechanics in a phone game. They weren't explained very well, but sure seemed to be there.- The main menu music is actually a pretty solid adaptation- Writing is very not Hitman- Yeah it's bad by any reasonable modern standards. But I probably would've replayed this for SA in 2006 had I had this.- Sneaky | Finished (1h) | ||
16 Jan 2025 | 5 | - Really makes me appreciate how much sometime like Brotato iterated and improved on the concept- Does get better as more things are unlocked and as you learn (look up) the evolution combinations- Seems there might be some fairly interesting secrets to be found, I discovered one but lost interest in the game soon after anyway- The UI is absolutely terrible, not only is it unresponsive but it also hides a lot of the relevant information (weapon levels, evolution combinations) exactly when it would be useful, or doesn't show it at all- Excruciatingly slow in every regard. Default movement speed, giant levels, excessively long loot animations, long round time all contribute to this.- In a typical run, nothing interesting happens in the first 10 minutes because it takes a while to get items, the middle 10 minutes are actually interesting as you can optimize the level ups and have enough tools to actively fight the enemies, and the last 10 minutes are spent doing very little as the items get maxed out and all you can do is wait until the game ends in either victory or defeat. I don't get why the default round time is 30 minutes when so much of it is just boring. | Enough times | Not streamed | |
12 Jan 2025 | 3 | - I started on hard. It was a mistake. The first 50% were pretty enjoyable, would've rated this 6-7 based on that. The following 25% were tedious and frustrating. For the last 25% I switched to easy because there was no option to switch to normal. Even on easy the game was still tedious at that point.- The stuff with the difficulty modes definitely soured the game for me, with hard being bullshit, easy being tedious and there being no option to switch to normal- The combat started off pretty good, but as the game went on enemies got tankier and started appearing in giant, respawning mobs and having attacks that could interrupt you without warning- Platforming and climbing were clumsy- Due to the tanky and respawning mobs, got very repetitive as it went on. Could've used more bosses or anything to mix things up more.- Crunchiest sound quality in a long while- The cutscenes had a lot of style to them- Visually pretty nice, especially for the PS2 | Easy | ||
10 Jan 2025 | 7 | - Basically just an interactive series of weird gags, but mostly they're actually good. One of the rare games that are genuinely funny.- The bonus(?) chapter was considerably weaker than the main game | Finished (2h) | ||
09 Jan 2025 | 7 | Compared to 20 Minutes Till Dawn, the build variety feels much better. The characters and weapons are different enough from one another to make different playstyles feel worth exploring, and since you can pick a starting weapon and can reroll a lot in the shop it also feels viable to aim for specific builds. | Danger 5 | Not streamed | |
07 Jan 2025 | 8 | - Halo combat is still very good with all the enemy types/weapons/vehicles/etc, and the way they are mixed and matched in different scenarios- Better level design than the previous Halos, with less copypaste and padding- The story was messy, it's like you were expected to know the lore without it being properly explained | Heroic | ||
02 Jan 2025 | To be continued once it goes on sale. | ||||
02 Jan 2025 | 3 | - Pretty much everything is bare bones and pretty bad, but mostly not in a frustrating way but in a slightly funny way. Especially worth mentioning are the combat QTEs and the traps where the victims had no control over anything.- Some of the puzzles were actually quite good for a game like this | Normal | ||
01 Jan 2025 | 6 | - At the time of review: 16 wins, 90% collection, highest win on purple stake- Great as a mobile game, far better than any of the actual mobile games I've tried- Once it gets going, optimizing the deck is interesting and satisfying- Like with most roguelikes, the first parts of each playthrough are braindead boring. Especially on higher difficulties.- Relies too much on luck rather than strategy. Sure you can mitigate the luck by going for some safer strats, but that also makes the game more boring. | 28% overall progress | Not streamed |
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