Previously played
Date đź”» | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
Ongoing or soon™ | - Terrible performance and crashes all the time- Frenzy works really poorly compared to Skyrim which really makes the illusion build less fun | ||||
14 Sep 2025 | 7 | - Good combat that required intentionality with a nice variety of weapons- Platforming was by far the best in the series so far- Visuals and sounds were fitting and stylish- Writing ranged from okay to so bad it's funny. And that's a good thing.- The camera kept getting stuck on things in a really awkward way- Colour coded enemies hurt the combat by removing most weapon options | Nephilim | ||
14 Sep 2025 | 6 | - The movement and combat feel very good, it's especially nice how much destructible stuff there is to whack when just moving around- The art style and audio make for a gloomy but comfy atmosphere- The amount of backtracking and retracing steps is absurd. Since you can't mark points of interest on the map in an intelligible way and new areas are only drawn when resting, you end up checking the same places over and over. Which wouldn't be so bad if you could reach those places in an efficient manner, but there are only a very limited number of fast travel points that tend to be on the far edges of their respective areas, some areas have very limited paths to get around, and once you realize you've come to the wrong place there's no quick way out like a homeward bone.- I can't stress enough how much a better fast travel system would improve this. It would remove hours of repetitive traversal from the completion time and make exploration way more fun. | Finished, 62% completion | Not streamed | |
24 Aug 2025 | - One of them walking sims. Pretty good one.- I should get back to working on my game | Finished (1.5h) | Not streamed | ||
09 Aug 2025 | 6 | - Really polished in every aspect- Gameplay stayed fresh by constantly changing up the mechanics. But that also meant that there was very little depth or challenge in any given section.- The characters never stopped talking or yelling and were overly quippy. Most of the humor didn't land for me.- The scene with Cutie is genuinely one of the most horrifying scenes in any game (even if the plot leading up to it doesn't make a lot of sense) | Co-op | Not streamed | |
02 Aug 2025 | 8 | - Figuring out the languages was very satisfying, and each one felt unique enough- The other little puzzle and stealth segments were basic, but added variety- Worked very well as a pseudo co-op game | Finished (9h) | Not streamed | |
24 Jul 2025 | - Very polished for what it is- The story, while well presented, doesn't seem to go anywhere. At least in the first half it felt like nothing important happened since the opening.- The gameplay is very linear and limited. Technically it has similarities to Desperados or Shadow Gambit, but each character only has one ability and each room only has one entrance, and at least for the first half of the game you mostly just have one character at a time.- A better comparison would be A Plague Tale, another very linear story driven game with limited stealth. Ultimately, both just ended up being boring to me. | Did not finish (4h) | |||
21 Jul 2025 | 7 | - Really good art style and music- I suck shit at platformers but will say that most of it was pretty good, especially the bash mechanic was fun- Exploring the overworld for power ups was enjoyable and chill- The combat was bad and I think the game would be better with far less of it. All the effects and foreground objects making it hard to see what was going on didn't help.- The second dungeon was the weakest part with an obnoxious gimmick, while the last dungeon was the highlight as it had very little combat and a lot of bashing | Normal | ||
18 Jul 2025 | Good, simple co-op game where teamwork matters more than in most. Not much replay value after one successful climb. | Co-op | Not streamed | ||
21 Jun 2025 | - City builders are still not my jam- The start was alright and easy enough to get into, but once I was supposed to start micro managing people's workplaces and tens of resources it lost me- Didn't feel like there was a lot of Cthulhu going on outside of the coat of paint | Did not finish (5h) |
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