Previously played
Date 🔻 | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
Ongoing or soon™ | No vods available | ||||
Ongoing or soon™ | I'll get back to this in like 3 years. | ||||
20 Nov 2024 | 6 | Points for the idea and the execution, good stuff considering the scope. Some unclear aspects like how the different characters mattered and were supposed to be managed. | Finished (1h) | ||
20 Nov 2024 | 4 | It's Penumbra at home. | Finished (1.5h) | ||
18 Nov 2024 | Didn't resonate with me. Too much dialogue without voice acting between the gameplay sections made me just get bored. The actual gameplay was promising, but I don't think I want to sit through 30 minutes of silent chatter between those sections. | Did not finish (2h) | |||
15 Nov 2024 | 7 | - Some actually original and interesting stealth mechanics like silently opening doors, managing asthma, avoiding murder grass and the ambient noise system from Chaos Theory- The stealth arenas were good and had tension to them- At least as a streamer, mic getting picked up by the game added to immersion- Very linear and game-y with the most hilarious take on yellow paint (which can be disabled) I've ever seen and an absurd amount of loud stingers for a game that's supposed to be about being quiet- Uninteresting story- It's no Alien: Isolation or Amnesia: The Bunker but for a licensed stealth horror game, gets respectably close- Sneaky | Hard | ||
12 Nov 2024 | 6 | - Cool climbing mechanics and overall a fairly original game- Pretty weak level design. There was rarely a good sense of scale of what was being traversed and some more landmarks could've gone a long way to help with that. The chapters were also like 30% longer than they needed to be.- It was sometimes really hard to tell where the right direction was and the best way to tell what the wrong path was, was to go in some direction, die, and realize you never got a checkpoint- The final level could've been good if it was shorter, less full of dumb death traps and didn't rely on a brand new mechanic | Finished (8.5h) | ||
20 Oct 2024 | 5 | - The levels had a lot more setpiece moments and coherent structure than Quake 1 or most older shooters- The weapons and enemies were pretty uninteresting. Especially the hitscan enemies and the monster closets got old fast.- Even a less good boomer shooter is still decent fun- The updated version is technically very good | Hard | Not streamed | |
18 Oct 2024 | 5 | - Heavy on dialogue with very little gameplay- Some nice visuals and a couple of interesting setpieces- Story was alright once it really got going | Finished (2h) | ||
22 Sep 2024 | 6 | - I am terrible at 2D platforming and lots of my issues with this game likely stem from my own skill issues- Exploration was pretty nice, though the map really could have used some way to mark obstacles manually- Nice soundtrack and art style- Clumsy combat, not least because of contact damage and excessive knockbacks which seemed to be there mostly as an annoyance. Supposedly it gets better with cancels and such, but I think if those are needed to make the combat good, it wasn't good to begin with.- Weapon/spell options being so important but also being based on random drops is pretty messed up- Excellent PC port, especially the ability to rewind is a great addition that helps avoid losing lots of progress due to silly mistakes | Finished (10h) |
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