Kotti's bad takes on games


Previously played

Date đź”»GameRatingCommentsFinishedVods
Ongoing or soon™- Really interesting premise, both for world and gameplay
- Driving through the zone is atmospheric
- Dreadful narrative where characters keep talking while hellbent on keeping the player out of the loop
- UI that feels like it was designed by an early AI mid-hallucination
Ongoing or soon™- It sure is one of the games where you shoot things
- Pretty good weapons, they got a nice kick to them
- Very little variety in enemies and environments
07 Apr 2025
5
- Played the Nightdive remastered version, episodes 1-4
- I was worried that the new soundtrack would sound out of place, but it very much doesn't. Great addition.
- Doom gameplay is still very good, but the enemies and super shotgun from Doom 2 are sorely missed
- You can somewhat tell that this has some horror game roots as it seems reluctant to give you ammo for the bigger guns and scarcely uses tougher enemies. Lots of jump scare -esque monster closets too.
- The level design is... not great. Lots of needlessly maze-like areas and "something happened somewhere" -triggers. At worst said triggers aren't even tied to switches but to walking into some arbitrary spot. Mt. Erebus was the highlight map for me as it was more open than most and had a hefty amount of enemies and ammo to work with.
- It kinda reminds me of Thief 1, which also had excellent gameplay but the level design didn't make a great use of it
Ultra-Violence (4.5h)Not streamed
02 Apr 2025
5
- The team being basically the crew from Firefly was a fun touch
- The Halo combat is still pretty good, even if nerfed a bit by having less variety
- The audiobook in the hub areas was totally unnecessary
- Really ugly compared to the main games. Not only did it go for the brown'n'bloom visuals, but replacing the shield gauge with a bloody screen meant that often during combat everything looked like a mess.
Heroic (4.5h)
27 Mar 2025Tries to be too smart for its own good and ends up being frustrating. There are some really clever and original mechanics which is why it's so disappointing when they don't come together in a satisfying way and the solution turns out to be "key item blending in with static objects" or "just kill the enemy lmao". Maybe I'm the stupid one, but this did not click.
- Sneaky ✔️
Did not finish (4.5h)
24 Mar 2025I got next to nothing out of this. There are a bunch of mechanics that could be interesting, but the missions and gameplay just feel sloppy.Did not finish (2h)
24 Mar 2025
6
- Interesting story and entertaining writing
- Very average gameplay and sadly quite linear
- Environment and enemy designs were neat
Edward/Hard (7.5h)
12 Mar 2025
5
- What a weird mix of cutesy art and a storyline about election rigging and existential dread
- The puzzles were pretty easy but not bad
- Side quests did not feel worth doing
Finished (3.5h)Not streamed
10 Mar 2025
3
- Only one puzzle at a time means getting stuck is easy, no undo function at all, hint system is locked behind a paywall, the controls are clumsy and unresponsive. The one edge this has over Deus Ex Go is that there is no dialogue that could glitch out.
- The puzzles are okay
Finished (2.5h)Not streamed
06 Mar 2025
7
- The spellcasting system is really inventive yet simple. Early on just throwing rocks felt like a solution to everything, but even towards the end whole new spell types kept coming up.
- Funny kind of stupid humor, largely carried by the mangled swedish/danish/whateverish dialogue
- The difficulty spike near the end was a little ridiculous. Maybe it was partially due to only having two players and using controllers, but the sudden amount of instakill situations felt rough. Then again, it really forced us to come up with new strats to survive.
- Needing an unofficial patch just to make the game crash less says something about the technical issues
- After understanding the controls, controlled surprisingly well with a Steam controller
Co-op (9h)Not streamed