Previously played
Date đź”» | Game | Rating | Comments | Finished | Vods |
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Ongoing or soon™ | |||||
Ongoing or soon™ | No vods available | ||||
Ongoing or soon™ | |||||
Ongoing or soon™ | No vods available | ||||
Ongoing or soon™ | |||||
20 Oct 2024 | 5 | - The levels had a lot more setpiece moments and coherent structure than Quake 1 or most older shooters- The weapons and enemies were pretty uninteresting. Especially the hitscan enemies and the monster closets got old fast.- Even a less good boomer shooter is still decent fun- The updated version is technically very good | Hard | Not streamed | |
18 Oct 2024 | 5 | - Heavy on dialogue with very little gameplay- Some nice visuals and a couple of interesting setpieces- Story was alright once it really got going | Finished (2h) | ||
22 Sep 2024 | 6 | - I am terrible at 2D platforming and lots of my issues with this game likely stem from my own skill issues- Exploration was pretty nice, though the map really could have used some way to mark obstacles manually- Nice soundtrack and art style- Clumsy combat, not least because of contact damage and excessive knockbacks which seemed to be there mostly as an annoyance. Supposedly it gets better with cancels and such, but I think if those are needed to make the combat good, it wasn't good to begin with.- Weapon/spell options being so important but also being based on random drops is pretty messed up- Excellent PC port, especially the ability to rewind is a great addition that helps avoid losing lots of progress due to silly mistakes | Finished (10h) | ||
17 Sep 2024 | Not my thing. The original Frostpunk was great because of its small scale and this seems to have gone in a completely different direction. | Did not finish (3.5h) | |||
15 Sep 2024 | 7 | - Felt extremely close to Mimimi's games to the extent that I though it might be using the same framework (this is a good thing). Not quite as polished at times, but the very fast save/load times make up for it.- Pretty good set of characters and abilities. Even if I didn't use all of them it wouldn't surprise me if even the "bad" ones could be used in ways I didn't think of.- Banger soundtrack- Difficulty balancing was a bit off. Sometimes you could effortlessly clear entirely rooms with a single character, sometimes you needed extra precise timing with the entire team. Might be at least partially an issue with Hard mode where enemies spot you so fast that the setting that slows down time when you're about to be spotted becomes useless.- The challenges were uninteresting. Getting experience pickups from missions was a good way to make the player explore most of the map, but also in a way defeated the idea of having multiple paths through the maps.- Sneaky | Hard |
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