Previously played
Date 🔻 | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
27 Mar 2025 | Tries to be too smart for its own good and ends up being frustrating. There are some really clever and original mechanics which is why it's so disappointing when they don't come together in a satisfying way and the solution turns out to be "key item blending in with static objects" or "just kill the enemy lmao". Maybe I'm the stupid one, but this did not click.- Sneaky | Did not finish (4.5h) | |||
24 Mar 2025 | I got next to nothing out of this. There are a bunch of mechanics that could be interesting, but the missions and gameplay just feel sloppy. | Did not finish (2h) | |||
24 Mar 2025 | 6 | - Interesting story and entertaining writing- Very average gameplay and sadly quite linear- Environment and enemy designs were neat | Edward | ||
12 Mar 2025 | 5 | - What a weird mix of cutesy art and a storyline about election rigging and existential dread- The puzzles were pretty easy but not bad- Side quests did not feel worth doing | Finished (3.5h) | Not streamed | |
10 Mar 2025 | 3 | - Only one puzzle at a time means getting stuck is easy, no undo function at all, hint system is locked behind a paywall, the controls are clumsy and unresponsive. The one edge this has over Deus Ex Go is that there is no dialogue that could glitch out.- The puzzles are okay | Finished (2.5h) | Not streamed | |
06 Mar 2025 | 7 | - The spellcasting system is really inventive yet simple. Early on just throwing rocks felt like a solution to everything, but even towards the end whole new spell types kept coming up.- Funny kind of stupid humor, largely carried by the mangled swedish/danish/whateverish dialogue- The difficulty spike near the end was a little ridiculous. Maybe it was partially due to only having two players and using controllers, but the sudden amount of instakill situations felt rough. Then again, it really forced us to come up with new strats to survive.- Needing an unofficial patch just to make the game crash less says something about the technical issues- After understanding the controls, controlled surprisingly well with a Steam controller | Co-op | Not streamed | |
02 Mar 2025 | 6 | - More polished than OC1, being able to throw ingredients added a lot to the gameplay- The gimmicks in the base game were generally worse than in OC1, but got better in the seasonal levels. Especially the horde maps stood out as something different, and also as a difficulty spike.- Both games are good fun in co-op and almost equally good. The reason I think OC2 has the edge is because we started with OC2 and played OC1 between its main campaign and the seasonal levels, which made polish more noticeable. | Co-op, with seasonal stuff | Not streamed | |
28 Feb 2025 | 5 | - We first played some OC2 so coming to this it was hard immediately noticeable how controls felt less polished and the gameplay simpler- It's good for what it is, but all it really has over OC2 is the flamethrower gimmick from seasonal levels | Co-op, with seasonal stuff | Not streamed | |
14 Feb 2025 | 5 | - Yep, it's more HL2- Pacing is still good despite the unnecessary amount of little cutscenes, but the individual sections are weaker than in the base game. Especially the second half is just forgettable.- Combat and weapons are still mediocre, but at least there's more focus on indirect ways of fighting- The parking garage was annoying but in a deliberate way and I kind of like how it's stressful in a different way compared to anything in the base game. Highlight of the episode. | Hard | ||
12 Feb 2025 | 4 | - Pretty stylish- The viewcone system is really bad. Enemies turning in a frame without warning is not fun to deal with, and as a result this can be very punishing in a way that doesn't feel fair.- Sneaky | Finished (3h) |
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